Just like committing rape and having your beauty queen victim die in the middle of the act through strangulation, you know you're at fault somewhere for muscling through Run Saber with ease, you're just not quite sure where to start. It could be the fact that it's a complete rip-off of Strider, from the control scheme to the character design, number of stages, and layout. It could also be because it manages to be completely and totally forgettable from beginning to end, with music that doesn't particularly stay with you, bosses that you'll forget about immediately, and generic flow of gameplay that will make you try and remember what you just did yesterday, remembering the time you forgot your wallet when going out to dinner, then grabbing it and heading on out again, only to forget your keys and lock yourself out.
It's almost impossible to recall another game where I've had the sense of amnesia I seem to have with this game, and this is coming from somebody who managed to power on through the Genesis bargain bin run-of-the-mill generic Shadow Blasters and Mystic Defender. People tend to bashStrider Returns, and justifiably so, but at least it managed to be so strange and subpar at once that you remember all the points that made it a landmark in What Not To Do For A Sequel: The Return of Vengeance.
Run Saber doesn't particularly do a whole lot wrong on an aesthetic level, but that's the whole point as to why it suffers the fate of falling into my indifference. It's a breeze to complete, takes no chances in anything it does, and doesn't have any distinguishing qualities other than ripping off a popular Genesis title from Capcom. At least when Fighter's History ripped off Capcom, they did it with Karnov. I give it one Bruce Le.